package pipeline.scene;

import javax.media.opengl.*;
import javax.vecmath.Color3f;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;

import pipeline.Pipeline;

/**
 * @author Beowulf
 */
public class SceneTriangle extends Scene {

  protected final Vector3f[] v = { new Vector3f(1, 0, 0), new Vector3f(0, 2, 0), new Vector3f(-1, 0, 0) };

  protected final Color3f[] c = { new Color3f(1, 0, 0), new Color3f(0, 1, 0), new Color3f(0, 0, 1) };

  protected final Vector2f[] t = { new Vector2f(1, 0), new Vector2f(0.5f, 1), new Vector2f(0, 0) };

  protected final Vector3f[] n = { new Vector3f(0, 0, 1), new Vector3f(0, 0, 1), new Vector3f(0, 0, 1) };

  protected final Vector3f[] v2 = { new Vector3f(0, 2, 0), new Vector3f(1, 0, 0), new Vector3f(-1, 0, 0) };

  protected final Color3f[] c2 = { new Color3f(0.25f, 0.75f, 0.25f), new Color3f(0.75f, 0.25f, 0.25f), new Color3f(0.25f, 0.25f, 0.75f) };

  protected final Vector2f[] t2 = { new Vector2f(0.5f, 1), new Vector2f(1, 0), new Vector2f(0, 0) };

  protected final Vector3f[] n2 = { new Vector3f(0, 0, -1), new Vector3f(0, 0, -1), new Vector3f(0, 0, -1) };

  /**
   * @see pipeline.solution.Scene#render(net.java.games.jogl.GLDrawable)
   */
  public void render(GLAutoDrawable d) {

    GL2 gl = d.getGL().getGL2();

    gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGB, texture.nx, texture.ny, 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, texture.cBuf);
    texture.cBuf.rewind();

    gl.glBegin(GL.GL_TRIANGLES);
    gl.glNormal3f(n[0].x, n[0].y, n[0].z);

    for (int ctr = 0; ctr < 3; ctr++) {
      gl.glTexCoord2f(t[ctr].x, t[ctr].y);
      gl.glColor3f(c[ctr].x, c[ctr].y, c[ctr].z);
      gl.glVertex3f(v[ctr].x, v[ctr].y, v[ctr].z);
    }

    gl.glNormal3f(n2[0].x, n2[0].y, n2[0].z);

    for (int ctr = 0; ctr < 3; ctr++) {
      gl.glTexCoord2f(t2[ctr].x, t2[ctr].y);
      gl.glColor3f(c2[ctr].x, c2[ctr].y, c2[ctr].z);
      gl.glVertex3f(v2[ctr].x, v2[ctr].y, v2[ctr].z);
    }
    gl.glEnd();
  }

  /**
   * @see pipeline.solution.Scene#render(pipeline.solution.Pipeline)
   */
  public void render(Pipeline pipeline) {

    pipeline.setTexture(texture);
    pipeline.begin(Pipeline.TRIANGLES);
    for (int k = 0; k < 3; k++)
    	pipeline.vertex(v[k], c[k], n[k], t[k]);
    for (int k = 0; k < 3; k++)
    	pipeline.vertex(v2[k], c2[k], n2[k], t2[k]);
    pipeline.end();
  }

  /**
   * @see java.lang.Object#toString()
   */
  public String toString() {

    return "Simple Triangle";
  }

}
